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XaitControl

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Overview

With this hierarchical, probabilistic Finite State Machine (FSM), you can easily define complex state machines that provide a high degree of unpredictability, and therefore a higher level of realism, to the behavior of your agents. What’s more, user-specified variables, such as attack systems, preconditions, and probabilities can be inherited or individually defined, giving you even more flexibility with, and control of, the gameplay.

For further information (installation, documentation, change log, download and FAQ) please have a look at our web-site in the support section.

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Documentation

Check out the Video tutorials to learn about xaitControl Creator:

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Page last modified on March 03, 2010, at 02:57 PM